Thanks
Many of the strats for this page and my run are lifted directly from the hard work done by SCM and ExplodingCabbage for their any% runs. Also, Kyle, Jolzi, and others have in recent months advanced the state of classic% well beyond what I have here. I'll be adding newer strats as I learn them.
General Advice
The game
Classic% is: autosave disabled, vehicle density 33%, no fast travel via taxi service.
Start the timer when you cancel the first cutscene and stop the timer when you cancel the final cutscene.
You can use the mouse to operate the phone.
An hour here means an in-game hour or two minutes of wall clock time.
Almost
every cutscene can be skipped with space, enter, mouse1 or A on the
controller. Some cutscenes can only be skipped with one or two of these,
some with any of them.
The
best way to practice missions without altering the flow of game time or
timers is to enable autosave then play through the entire game once,
stopping after every autosave to rename the automatically generated save
file (SGTA412) to something memorable like the next mission name. Copy
this file back into the savegames directory as SGTA400 through SGTA411
and practice away.
- Several
missions are on timers or are available only at certain times as noted
below. Use Pay-n-Sprays to advance the game clock by three hours. Save
the game at any safehouse to advance the game clock by six hours. If you have an appointment scheduled for the interim, your alarm clock will wake you before the six hours have expired.
Jump up and down stairs where you can.
- In-game Vsync can adversely affect load times if disabled.
Phone calls
Required
phone calls are received about one hour after the previous event,
(phone call or mission.) You cannot receive calls if the phone is
raised.
You can call a few people early, but most insist on calling you.
You
can receive a phone call immediately after buying something from a
store or vendor, but examining an item to buy cancels the call.
There
is a bit of randomness in the phone call order. All else being equal,
the order of phone calls might be different than the last play through.
Sometimes
it’s better, if you’re expecting phone calls, to plan to drive to a
more distant mission rather than go straight into the closest mission
marker.
Some
phone calls might occur not immediately after the mission that triggers
them but only after completing an intervening and unrelated mission (or
five.)
Phone
calls have different priorities. Higher priority calls will arrive
before any low priority calls. Date calls have the lowest priority.
Any
required phone call can be hung up immediately after connection and
still counted as a success. However, cancelling a call through external
means, (obtaining a wanted level, starting a Unique Jump, falling down,
etc.,) while still talking fails the call and you must wait another hour
for the contact to call back.
Nico
calls the mission initiator, that is to say the person for whom Nico
was working, to report in after almost every mission. However, these
phone calls are not required to complete the game and will not be noted
below. Feel free to skip them with abandon.
Weapons
Weapon | Damage / Second | Range |
Carbine Rifle | 148 | 70 |
Assault Rifle | 148 | 65 |
Micro-SMG | 147 | 50 |
Combat Shotgun | 145 | 40 |
SMG | 134 | 60 |
Combat Sniper | 133 | 1500 |
Pump Shotgun | 128 | 35 |
Combat Pistol | 77 | 50 |
Pistol | 60 | 50 |
Sniper Rifle | 56 | 1500 |
Damage
/ Second is averaged over a minute, including reloads. The bullets from
both the SMG and the Micro-SMG do identical damage each and at the same
rate of fire, but the SMG needs to reload more often. However, the SMG
is more accurate at a greater range so YMMV.
Vehicles
Name | Top Speed (MPH) | Acceleration (sec) | Time Trial |
Comet | 215 | 4.5 | 0:07:10 |
Turismo | 214 | 5 | 0:07:17 |
Coquette | 214 | 4.2 | 0:07:19 |
Infernus | 212 | 4.3 | 0:07:20 |
Banshee | 211 | 4.3 | 0:07:21 |
Sultan RS | 186 | 4.1 | 0:07:29 |
Police Cruiser | 194 | 6.3 | 0:07:31 |
NRG 900 | 186 | 4.4 | 0:07:32 |
Ruiner | 191 | 6 | 0:07:39 |
Sentinel | 192 | 6.5 | 0:07:40 |
DF8-90 | 192 | 6.5 | 0:07:40 |
Sentinel XS | 192 | 6.5 | 0:07:40 |
Blista Compact | 199 | 7.4 | 0:07:41 |
Sultan | 177 | 5.6 | 0:07:43 |
Sabre GT | 179 | 6 | 0:07:45 |
Feltzer | 178 | 6.7 | 0:07:48 |
PCJ 600 | 162 | 4.4 | 0:07:51 |
Huntley Sport | 180 | 6.6 | 0:08:07 |
Chavos | 185 | 7.7 | 0:08:12 |
Dukes | 156 | 6.1 | 0:08:17 |
Roman's Taxi | 183 | 11.4 | 0:08:23 |
I
personally conducted the time trials on a cross-town route. I didn’t
throw out runs with small errors, so consider them accurate to each
other within about 5 seconds. All cars at least as fast as the Huntley
Sport are listed. If you’re in a car not listed, find another.
Speed
and acceleration information were collected from a wiki and don’t seem
to be accurate relative to the trainer I used, but do seem to be
accurate relative to each other. In other words, I got the Comet to over
100 MPH, but none of the others.
There’s a fast police car and a slow one.
You
can drive fast with a keyboard, (I know, I learned that method first,)
but you can never reach the level of control at speed available with an
actual Xbox 360 or other analog controller. The game just was not
written that way.
Find
the racing line on corners and use it every time. Break early, hit the
apex, accelerate through the turn, aim for the exit point.
Smash your window before you need to shoot out of it, it can make the difference.
You can shoot the window of a parked car to skip an animation, but at greater risk of attracting the police.
Entering a vehicle via a near passenger door takes about the same time as running around.
Accelerate your vehicle immediately to skip closing doors and donning helmets.
Start running immediately on exit to leave your door open, or knock it off to leave it open permanently.
Police
Stick to alleys and side streets to decrease, but not entirely eliminate, the chances of being spotted by police.
Hide in alleys between tall buildings and under bridges and viaducts to avoid helicopters.
Avoid striking pedestrians, they’ll call the cops and the wanted circle will jump forward.
Stop in a hidden place just outside the wanted circle and wait for the stars to vanish.
Helicopters
Mission-Specific Advice
GTA IV Mission Tree and Route
GTA IV Mission Tree and Route
The Cousins Bellic
The shortest route is to J-turn, weave through the containers, break the gate, and take a right at the top of the hill.
It’s Your Call
Quick
and dangerous route is through the park. Wheelspin turn to reverse in
place. Cancel the first call on “you winning?” Make the second call when
the target car is through the shadows, cancel on “Cousin”. After the
mission, either wait at marker or go to police station to pick up a
handgun.
Three’s A Crowd
Shortest
route is through empty lot, handbrake turn into the marker to face the
other way, honk and cancel quickly. Pick up handgun next to Michelle’s
apartment if needed. Steal cop car on way to clothing store. Buy item on
closest rack (jeans.) Triggers a call from Michelle for First
Date/Bleed Out which you can make early.
Bleed Out
Drive
just far enough toward Michelle’s to trigger Roman’s call, then turn
through intersection toward the courts. To skip the cutscene and knock
down the fence, drive between the tree and the small fence behind the
parked cars. Knock down the tall fence and park just inside on the
court. Exit the car, close the door, but do not advance. Use the handgun
to headshot both attackers, then run to Roman. ADS immediately after
cancelling the cutscene, and shoot Dardan as he runs for the car. An
early shot will knock him down; finish him for a knife. A late shot
means you need headshots to the driver to finish him. In this case,
you’ll need to pick up a knife for the second part of Final Interview.
Wait for Roman or drive past an obstacle to block his door for a chance
at his teleporting into the car.
First Date
You
can choose First Date before Bleed Out, however Roman will die and need
to be picked up at the hospital first. Any game activity is enough for
Michelle, pool at Jacob's cafe are closest. Initiate, then cancel the game.
Drive her home. Handbrake turn into the marker.
Easy Fare
Handbrake
turn into Jermaine’s marker. Drive through the park, avoiding the
pedestrians, and into the alleyway next to the gun shop to consistently
lose the wanted level. Move toward the Pay-N-Spray for the end marker,
then start looking for a fast car that you can use until Crime &
Punishment.
Jamaican Heat
Climb
the platform at the back of the alley to pick up an SMG. Tag the
Micro-SMG behind Jacob's cafe for SMG ammo. Call Roman after the mission.
Drive toward Comrade’s bar and wait for Vlad’s call. Alternatively, call
Jacob for Concrete Jungle, but you’ll have a Turismo later with no
added travel distance. Triggers a call from Roman which you can make, a
call from Jacob for Concrete Jungle which you can make, and one from
Vlad which you must receive.
Bull In A China Shop
Park
next to the sewer grate before the shop so as to minimize walking
later, one bullet to either shop window will finish the mission. Wait
outside Comrade’s after the mission. If you haven’t yet, call Jacob
while you wait for Jungle.
Hung Out To Dry
Shoot
the laundromat door to trigger the chase, drive down the stairs to the
right of the shop, just before the highway ramp, then shoot the van to
stop it. Avoid shooting the van’s windows as killing the owner fails the
mission. Drive back to Comrade’s, but park at the safehouse to avoid
losing your car during the next mission.
Clean Getaway
You
can drive to the silver Blista if it’s faster. Nico wants to use the
back door of the front car, so walk to meet it as the train arrives. Hop
over the railing after the first flight of steps down. Steal the car
quickly and drive to the Pay-N-Spray in Broker, this advances the game
clock, but as no mission timers have yet started, there is no
consequence for mission routing. Run back to Comrade’s.
Ivan the Not So Terrible
Retrieve
your parked car, approach the depot from the far side, take a shortcut
past the police station and beat Ivan to the construction site. Empty at
least a full SMG magazine into Ivan to skip the foot chase. Drive back
to the depot.
Uncle Vlad
Handbrake
turn into the marker at Comrade’s, run out the front door. Drive
through the gate at the bottom of the hill for a shortcut. One shotgun
shell to the chest will finish Vlad. Triggers a call from Roman.
Crime and Punishment
Call
Roman immediately after the tutorial text vanishes, (don’t get too
close to Perestroika or Roman won't pick up.) Skip the cutscene and run down the street to meet
the arriving police cruiser. Wanted levels and Dimitri’s phone call are
immaterial to the vans’ spawning so steal the cruiser and rush to the
first van. Park so the front window of the cruiser is next to the front
door of the van. There might be a way to see inside the van for two
people then drive away before the “Pull Over” instruction, but I haven’t
found it. Pull over the third van if required, shoot the passenger.
Steal the first available car after parking the van. Triggers a call
from Roman for Do You Have Protection? which you can make.
Do You Have Protection?
Take
the Turismo parked at the side of the house. Handbrake turn into the
sex shop marker, nose out. Threaten the first guy, threaten and kneecap
the second guy, kneecap the first guy, then, after the third guy kneels,
kneecap him and run out. Buy the requisite Micro-SMG and some mags,
reserving at least $500; buy armor.
Concrete Jungle
Call
Jacob if necessary, drive the Turismo to his place. Pick up armor next
to the arch if required and the SMG across the street unless you need
the Micro-SMG for Search and Delete. This mission auto-equips the
handgun, you’ll need to re-equip the SMG several times to use it
throughout. Shoot the last two enemies through the glass and wall as
they appear. Drive to Jacob’s place after the mission.
Shadow
Pay
the toll, you can’t enter the marker in Bohan with a wanted level. Park
the Turismo in the safehouse lot and make your way to the marker. Stay
behind the target or fail the mission. Jump up the stairs to beat the
target to the apartment and start the gunfight early. (Careful, the door
could lock behind you; suicide by the propane tank in the kitchen is
the only way out.) Run back to your parked car, (there’s a second door
on the ground floor,) and drive to Perestroika. Triggers a call from
Roman which you can make and one from Jacob which might not be strictly
necessary.
Final Destination
Drive
the Turismo back to Bohan, skip the toll: your wanted level is
immaterial. Pick up a knife near the toll booth if you haven’t yet.
Given the mission’s Banshees and your Turismo, several sports cars will
likely have spawned near your parking space. Bohan lacks fast cars, yet
several missions leave you here so collect as many as is feasible,
(probably two or three,) in your parking spot and make your way to the
platform. It’s possible to beat the train across the platform, or shoot
the Micro-SMG enemy and take down the target on the opposite stairs.
Drive the Banshee back to the depot.
Logging On
Threaten
the clerk to access her workstation or use one of the customer
terminals. Drive to Faustin’s. Triggers a call from Roman which you can
make.
No Love Lost
Kill the target as soon as possible. Drive the motorcycle to Faustin’s.
Rigged to Blow
Drive
the Turismo to the truck. Skip the toll. Wait for the cop to arrive,
steal his car and drive to Brucie’s garage. Triggers the last in a chain
of calls from Roman that triggers the missions Search and Delete and
The Master and the Molotov. If you haven’t received all of these calls
yet, call Roman repeatedly until you see the markers appear.
Search and Delete
A
police computer is required to actuate the target’s marker. The
Micro-SMG will destroy the car with one clip. Take the cliff jump to
Brucie’s place.
Easy As Can Be
Take the shortcut up the grass bluff. Drive fast to outpace the magic cars.
The Master and the Molotov
Regenerate
health. Go around the corner of Perestroika to pick up armor: damage
can be high during this mission. After the cutscene, jump onto the
stage. After the dialog, run along the wall and duck through the door
behind the two enemies as they enter. Shoot Faustin as he ascends the
stairs. Leave through the front doors to retrieve your vehicle. Triggers
a call from Dimitri which you can make. This call is restricted by
geography, if you are too close to the shootout location, Dimitri will
not answer. The taxi depot seems to be the closest.
Russian Revolution
Call
Dimitri after the tutorial disappears and after losing any wanted
level, then drive straight to where Jacob spawns. Health and armor are
available in the warehouse, but you’ll need to kill a few enemies to get
to it. Drive a police cruiser to Jacob’s cafe, cutting through the park
to lose your pursuers. Triggers a call from Dimitri and one from Roman
which you can make.
Roman’s Sorrow
Call
Roman immediately after the tutorial text disappears and drive into the
marker behind Faustin’s lockup. Follow the markers in either order,
then up to Bohan. Do not park in your safehouse lot or your saved cars
will despawn. Triggers a call from Dimitri which is necessary and one
from Brucie which might not be.
Escuela of the Streets
Drive a throwaway vehicle to Manny’s place because he will steal it after the mission.
Street Sweeper
Shoot
the driver first, then shoot the rest as they move toward the car. Exit
the vehicle to get better aim. Triggers a call from Mallorie for Luck
of the Irish which you can make.
Luck of the Irish
Drop
down onto the fire escape stair to skip the tutorial, but be careful:
the explosive barrels are not usually charged and Packie is exposed to
his attackers. Otherwise, shoot the barrels when the targets are within
range of the explosions.
Blow Your Cover
Your
car will be lost during this mission. After the deal goes sour, run
straight into the hall and up the stairs. Start shooting cops as you
near the top of the first flight. It is possible to drop off the roof of
the second building down to your getaway car, but I haven’t timed it.
Triggers a call from Roman which is necessary, a call from Michelle
which is necessary, a text from Playboy X for Deconstruction for
Beginners, and a call from Jacob which may not be necessary. There is
time to park Sultans if you see any.
Deconstruction for Beginners
Your
car will be lost during this mission. Drive the SUV into the lot, up
the ramp, and across the roof, shooting enemies along the way. Triggers a
call from Playboy X which may not be necessary.
Out of the Closet…
Fly
a helicopter from the strip near the construction site to Brucie’s
place, then up to the Broker Internet cafe. The second part of this
mission, (the date,) is not required to finish the game. However,
leaving the second part unfinished trigger daily texts from Roman which might add to the time required to receive other texts and phone calls.
The Puerto Rican Connection
Fly
the helicopter to Manny’s place, then to to first marker. Try to fly
into the marker slowly, but without touching down. Follow the train
tracks, staying just ahead of the train. Be careful to not get too far
ahead of the train, as the heli is much faster and you’ll fail the
mission. Park in the intersection and finish the target.
Photo Shoot
Don’t
bother with taking a photo, just shoot everyone quickly. Then either
take the Sabre GT that spawns at the courts or keep your helicopter.
Triggers a call from Elizabeta which you can make.
The Snow Storm
There’s
a convenient explosive barrel available in the building. If you flew
here, take the nearby boat to Jacob as the wanted level is inescapable
in a helicopter, or drive your Sabre GT through the alleyways to lose
your pursuers. Triggers a call from Michelle for Wrong is Right and a
call from Mallorie.
Have a Heart
Drive
the car a safe distance from Elizabeta’s place, (a certain radius,)
then drop a grenade under the car to complete the mission. The Bohan
safehouse is far enough. Picking up a saved Turismo might be a good
idea, you’ll keep it for a while. Triggers phone calls from Mallorie for
Hostile Negotiation and Packie for Harbouring a Grudge. Also triggers a
timer (20 hours?) for a call from Mallorie about Elizabeta’s
incarceration which might not be necessary.
This
mission is special because it opens two difficult mission branches. One
of these, Hostile Negotiation, is on a timer which works like this:
Mallorie calls immediately after the next mission to complain about
Roman. Then, 24 hours after the first call and between missions, she
will call again to initiate Hostile Negotiation. Plan accordingly.
Call and Collect
The
target always looks the same, but moves to one of a few locations each
time. Just spot him and shoot. Head straight for the park and then
straight north to Francis’ marker to lose your pursuers. This is a good
mission to take now because long drive times leaves space for the many
phone calls that are arriving.
Final Interview…
This
mission starts a timer for …Final Interview. There seems to be a window
during which completing this mission assigns a given time to the
interview appointment. In other words, completing this mission at the
same place in the mission tree gives the same interview time every time.
The time at which the lawyers call with an appointment seems to have no
bearing on the appointment time. Plan accordingly. This is a good time
to hit Perseus for a suit and take more phone calls.
Wrong Is Right
The
important email is always the top one. Pre-fire after the cutscene as
your reticle is automatically perfectly placed for a headshot. Keep
shooting for a quick kill.
Harbouring a Grudge
Packie’s
climbing is on a timer, so as long as you don’t delay him and win the
race to the roof, no time will be lost. This is a good place to collect
SMG ammo. Shoot the pursuers, sometimes they can destroy the van.
Portrait of a Killer
Drive
straight to the targets, they will be available as soon as the mission
starts, even if you don’t search the police computer.
Waste Not Want Knots
Arrive
with a 4-door car, (a Huntley Sport can drive onto the subway tracks
from the the top of the bridge on ramp, then through the bridge supports
over the mission marker,) otherwise drive around the long way. Hop the
first fence, then turn right and start shooting gas cannisters before
rushing the building. Packie will teleport in right after you.
Accelerate the boat as soon as Packie has both feet on the deck. The
lawyers will probably call after this mission. This mission triggers a
call from Packie for Three Leaf Clover which you can make and one from
Ray for A Long Way to Fall which you must receive.
Three Leaf Clover
Call
Packie for this mission marker as soon as you have control after Waste
Not Want Knots, stealing a nearby car is always a wanted level. Arrive
in a suit and 4-door car between 06:00 - 19:00. The lawyers will
probably call now, so wait a bit before entering the mission marker. The
armor near the cop car in the alleyway spawns before you enter the
bank, so stop before entering if you need it. Focus your fire only on
the cops with a red radar blip, your compatriots will finish most of the
rest. Pick up the armor if you haven’t already, then cut through the
alleyway and turn right toward the subway entrance. A grenade at the
ticket gates makes it easy to rush the four cops. The surface police are
triggered when you approach the top of the final stairs, but if you
hurry, you can gain a little ground on Packie and Derrick without
leaving them behind, allowing you to have the Huntley waiting. Use the walkway on the lower level of the Algonquin Bridge as a shortcut back to Packie's place, (also works very well to avoid the police.) Triggers
phone calls from Packie for Smackdown and from Gerry for Actions Speak
Louder Than Words. Gerry’s must be received, but I don’t know about
Packie’s.
A Long Way to Fall
The
contact in the courtyard is the same and in the same place every time.
If you kill the contact toward the end of his speech, he won't call ahead to the guards, and the first floor will not aggro. Take the elevator to the top, shoot all the guys. Duck into and out of
the kitchen as quickly as possible, then cancel the cutscene. You can
shoot Teddy from the top of the stairs on the roof.
Taking in the Trash
Stay
on the throttle as much as possible, head down the one-way street and
handbrake turn into the second marker. Run out through the hole in the
fence to find a car.
Meltdown
With
the Banshee, cut through the courtyard at the start of the chase and
climb the stairs to cut a few blocks. Shoot the doors on all the stalls.
At the end, park your Banshee with all four tires on the road or you
risk despawning it.
Museum Piece
Gear
up with health and armor. Do not run over Johnny. When the shooting
starts, turn left and shoot the enemy by the railing. Walk to his
position and hop over the railing, aiming for the tail of the dinosaur
skeleton below you. If you hit it, Nico will tumble to the floor safely
and you can run out through the closest door. Failure to hit it means
Nico will likely die. Head toward Hostile Negotiation to end the chase.
Hostile Negotiation
Park
your Banshee at the safehouse and make your way to the warehouse. Learn
the locations of all the explosive canisters, there are many and they
will kill you unless you use them to kill the enemies first. The Bobcat
will make the Unique Jump across the harbor toward the safehouse, but
just barely. Use the right stick to speed up the animation. Triggers a
call from Roman for the Algonquin safehouse and a call from Dimitri.
…Final Interview
Buy
a suit at the nearby Perseus. Use the knife, and only the knife, to
kill the lawyer. Then either shoot out the window and leap to the street
or put the knife away and run back out the front door.
Holland Nights
Stand in the crosswalk across the street from the mission marker at the projects and snipe the target on the balcony.
Dust Off
Use
a fast car for the chase. Drive down the dock toward the waiting
helicopter and drive-by shoot as many enemies as you can. This mission
starts a timer (20 hours?) for a call from UPS for Paper Trail.
Actions Speak Louder Than Words
Take
the Sentinel that spawns behind Packie’s house. At the final marker,
make the detonate call while inside your car or it will despawn. Call
quickly to catch more enemies.
I Need Your Clothes, Your Boots, and Your Motorcycle
Start
shooting as soon as possible. Avoid the burning car wreck, it tends to
explode. Cut through the car park toward the next mission.
Smackdown
Take
a nearby police car to the Burger Shot, then search the computer. Cut
corners where possible to speed up Bucky’s truck. Park facing south and
get out shooting. Head through the alleys toward the next marker.
Babysitting
Aim
for the boat pilots. The fourth boat can be ignored. Staying just
behind the protected boat at the end seems to make it go the fastest: it
stops if you are in front of it.
Lure
The
ammo car must be entered to proceed, but you can leave it parked if you
have a faster car. Stop for a suit. Do not park too close to the target
or you risk despawning your car. After the enemy is killed, turn to the
right and leap to the fire escape across the alley, run down a flight
and leap to the street.
Tunnel of Death
Rocket
one police car, then rifle the rest. Loop through the tunnel once,
allowing the cops to bunch up inside the tunnel, then make a break for
the parking spot, shooting any stray cops on the way out. Hide in the
grass to the left of the tunnel exit until your stars vanish. One
shotgun shell will finish Aiden.
Paper Trail
The
low priority call for this mission from ULP arrives 11 hours after the completion of Dust Off. However, this 11 hours seems to not be advanced by saving or using the Pay-n-Spray like most timers. Also, the call will not arrive if you are too close to the helicopter spawn point. You can be in the first alley to the south, (off of Frankfurt Avenue, just past the green space,) but not much closer. Cut corners on the flight path to save time.
The first two shots always miss. Try to stay as close to the target as
possible.
Blood Brothers
Shoot Francis on the right for a shorter Undertaker mission route. Triggers a call from Packie for Undertaker.
Undertaker
Packie’s
call for this mission seems to be low priority and chances for its
immediate arrival seem to improve if you complete Blood Brothers and all
other story phone calls before about 04:00 so that it can arrive
between 06:00 - 19:00. Rifle all the enemies and drive straight to the
cemetery. Triggers a call from Gerry for I’ll Take Her… which must be
received.
No Way on the Subway
Cut
corners on the way to the subway entrance, then shoot the biker with
long dark hair as he drops onto the tracks and then start down into the
tunnel, no need to wait on the second biker. Start shooting at the final
biker a couple hundred meters before the end of the bridge.
Weekend at Florian’s
Ray
calls at low priority between 5:45 - 18:45. Pick up Talbot and then
drive straight to Bernie’s, no need for the directions. Triggers a timer
for the four wedding calls that are, in order, Mallorie, Roman, Brucie,
and Kate. Triggers calls from Bernie for Hating the Haters and from ULP
and Dimitri, all of which much be received.
Late Checkout
If
you have time, and it is between 04:00 - 22:00, wait for the call for
Hating the Haters. Exit the front door of the hotel and drive to the
alley in the back. Take the washer platform to the roof and enter from
the top. Shoot the canister on the grill. Do not kill the third target
in the kitchen to save spawning a few guards. Leave the way you came in,
picking up an armor on the roof.
Hating the Haters
Available
between 04:00 - 22:00. Consider taking Bernie’s Comet. Try to catch the
hater on the stairs with an SMG shot, then finish him before he stands
up. If you miss and he teleports, hit him with 3 shots from the sniper
rifle as he scooters away.
Union Drive
Available between 04:00 - 22:00. Pre-fire the enemy after the cutscene, continuing to fire as they escape.
I’ll Take Her…, …I’ll Take Her
The
first part has no time restriction; the second part can be done
separately but only between 08:00 - 21:00. Doing the both together can
be convenient. Drive Gracie directly toward the kidnapping spot,
damaging the car slightly two times just before arriving to trigger the
marker. This mission triggers a timer for a call from Packie for the
photo mission. Plan to complete this mission early and to have several
Bell/Pegorino missions available and working the photo in shouldn’t be
too inconvenient. Taking the photo triggers a call from Ray which may
not be necessary.
Truck Hustle
Stop
for a suit on the way north. Use the assault rifle to empty the
shooting gallery, then button mash your way onto the truck. Take the
shortcut through the alley toward the old house. Triggers a call from
Bell for Pegorino’s Pride, which you can make.
Pegorino’s Pride
Take
the Sanchez to Pegorino’s place, calling Bell on the way. Leap up the
stairs to the lookout. Shoot the enemies, then turn directly around and
hop the railing. On the pipe below, walk to the right then drop to the
ground. Outside, shoot the enemies you can see upon exiting, then run up
the hill to the right of the industrial building and head all the way
to the back, then enter from the rear to pick up Pegorino. Don’t move
after the final cutscene to automatically trigger the Payback in an
hour. Triggers a call from Ray which may not be necessary.
Payback
There
are a few corners to cut on the way to the shootout, try going straight
while keeping the target to your right. The enemies like to bunch up
with their heads exposed, making multiple headshots easy. Triggers a
call from ULP for Entourage which you must receive.
Catch the Wave
Drive
right into the mission marker, the bouncer won’t mind. In the van,
immediately turn east through the alley toward Algonquin. On the bridge,
take the left toward Bohan. At the junction over the marker, back the
van over the wall to drop near the marker. Take the wall at a slight
angle so that your van has a slight twist as it falls. Backing straight
over might land you on the roof. There’s armor in the warehouse and
outside on the dock. Explosive barrels help a little. Not all enemies
must be killed. Aim for the boat pilots, then head straight for the end
marker, Bell will catch up. There’s an NRG-900 waiting for you.
Flatline
Walk
in with weapons away, then shoot your way out as there’s no way to
stealth the kill. Escape the helicopter through the viaduct or use the
nearby Pay-n-Spray.
Trespass
Enter
through the front, shooting open the door. Armor is available at the
beginning, health is available just after you leap onto the roof.
Charlie is invulnerable until he is picked up by the helicopter. One RPG
is enough to kill the heli.
To Live and Die in Alderney
At
the end of the mansion driveway is a small hill that will launch your
car over the fence. You can cut a few corners on the way to the shootout
as long as you stay close to Bell. Use another rocket to take out the
helicopter, then stick to the alleys to escape your pursuers.
Entourage
Use
your car to push the lead car through the red lights. Stay in the alley
and wait for the enemies to come to you. Shoot the enemy cars’ drivers
and then rush toward the end marker.
Buoys Ahoy
Available
between 05:45 - 18:45. Pre-fire the enemy boat with the SMG, as the
Micro-SMG lacks the required rage, and you might be able to kill it
before it passes under the pier.
Dining Out
Get
lots of head shots, pick up armor in the manager’s office then shoot
him. Pick up health in the kitchen. Run along the fire escape with the
target toward the car and shoot him in the driver’s seat, then shoot the
passenger. Take the NRG-900.
She’s a Keeper
Reverse direction and then drive down the stairs onto the highway. Dodge the enemies and drive straight for the lockup.
Pest Control
Take
a shortcut toward the filling station and wait for Ray with an assault
rifle directly in the enemies’ path. Shoot both drivers, the shoot all
the passengers and anybody who exits the cars.
Liquidize the Assets
Either
advance down the loading docks, taking out all the enemies with your
rifle, then grenade all the vans where they sit. Or start blowing vans
while expecting to take out evacuating vans as they attempt to escape.
Diamonds Are a Girl’s Best Friend
Expect
ULP to call for That Someone Special just before you enter the mission
marker. Taking the call is not recommended as it means an extra trip
across town. For a shortcut, turn right and exit the highway the wrong
way down the on ramp next to the toll booth and past oncoming traffic.
Use grenades on the first two cars but use a rifle on the passengers of
the third so you can use it as a getaway car. Triggers a call from
Dimitri which must be received.
That Someone Special
Drive
straight for Firefly Island to pick up Roman. If you’re flying, make
sure you fly into the marker at the airport or your helicopter will get
parked inside a building. Otherwise, consider picking up a Turismo at
Faustin’s place after picking up Roman. Other options include picking up
a Police Cruiser near Packie’s place or parking a sports car at the
Broker safehouse during the first act. Triggers a call from Pegorino for
One Last Thing.
One Last Thing
Skip the cutscene. The revenge ending is probably quicker.
A Dish Served Cold
If
you’re flying, zoom right toward the marker, your momentum is arrested.
After you board the ship, advance halfway to the bridge, then duck into
the space between the two rows of hold doors and sprint toward the
stern using the metal canyon for cover. Kill all the things, picking up
two healths and two armors. After you open the doors, turn left out of
the bridge, then hop over the rail next to the lifeboats toward the bow
of the ship. Kill two enemies, then use the curved bulkhead to sprint on
top of the hold doors. ADS as you sprint toward the open door or you
risk getting trapped on the edge of the open door. Shoot the gas
canisters on the way to Dimitri, then shoot him with a rifle at a
distance. Triggers a call from Bell. Triggers, depending on the hour at which this mission is completed, one or two calls from Roman regarding Mr. and Mrs. Bellic: between 10:00 and 24:00, Roman calls twice, between 24:00 and 08:00 Roman calls once. Triggers a call from Kate between 08:00 - 10:00 for Mr. and Mrs. Bellic which you can make.
Mr. and Mrs. Bellic
Available
between 08:00 - 10:00. Drive to the Pay-n-Spray to advance time if
required. Pick up armor near the Broker Arch if required, then meet
Kate. If you’re too close to the front door, she’ll spawn at the back,
and vice versa. Triggers a call from Jacob for Out of Commission.
Out of Commission
Hopefully,
you’ve saved a sports car from Act 1. Pick up armor near the meeting
point with Jacob if required. There's a death warp to Jacob's car: wait for Jacob's text after waking up, then call him right back and drop a suicide grenade. You can trigger the post-chase cutscene if you can hop the railing at the top of the hill overlooking the destination. After the chase, rush up the hill past the
grocery cart to the right, then run along the building to the door.
Shoot the enemies inside as fast as you can, picking up the health if
required. Outside, the car will flip if you hit it with a single shot
before it stops. A final note, if you are unable to pull yourself into
the helicopter, it could be because the rate at which you must mash the
button seems to be tied to the game’s frame rate. Try enabling in-game Vsync and lowering the frame
rate by increasing the graphics settings until you can mash the button
fast enough to satisfy the game.
Suggestions
Email suggestions to Dispersor.